The claws are finally out. Marvel's Wolverine is Insomniac's most savage game yet — and it lands on PS5 this September.
The stress you can actually punch
Bad day? Wolverine is the healthiest way to let it out. Psychologists describe games as a safe outlet for tension — and few power fantasies deliver catharsis like being the unkillable berserker who walks through everything in his way. Twenty focused minutes of visceral, precise combat does more for a wound-up evening than another hour of doomscrolling.
Insomniac's most brutal combat
Shown at the June 2026 State of Play, the combat is fast, grisly and deliberate — a real departure from the studio's Spider-Man games. Claws, rage and consequences, built from the ground up for PS5.
A story, not a checklist
This is a tight, single-player, narrative-driven adventure — no bloated open world, no filler. Just Logan, a globe-spanning story, and the weight he carries.
Why it's a day-one buy for me
Insomniac has earned trust the hard way: two Spider-Man hits and a Miles Morales game that all overdelivered. When this team says Wolverine, unleashed, I believe them. I am buying day one because a focused, high-craft action game is exactly the kind of reset a long week needs.
Ready to jump in?
🎮 Pre-order Marvel's Wolverine (PS5) →FAQ
Is Marvel's Wolverine on PC or PS4?
No — it is built exclusively for PS5. A PC port could follow later, as with other Sony titles, but nothing is confirmed.
Is it open world?
No. It is a focused, single-player, narrative-driven action-adventure — not an open world.
Who is making it?
Insomniac Games, the studio behind the acclaimed Marvel's Spider-Man games, with Marvel Games and PlayStation.